#pragma once

#include "Map.h"

class Player
{
public:
	Player(Ogre::SceneManager*);
	~Player(void);
	void Update(OIS::Mouse*, OIS::Keyboard*, Ogre::Camera*, const Ogre::FrameEvent&, Map *);

private:
	Ogre::SceneManager	*mSceneMgr;

private:
	// Position camera
    Ogre::Real mMouvement;
    Ogre::Real mVitesse;
    Ogre::Real mVitesseRotation;

    Ogre::Radian mRotationX;
    Ogre::Radian mRotationY;
};

